Onirica ()

Onirica () is an audiovisual work that explores the dimension of dreams, interpreting through synthetic languages the creative ability of the human mind during sleep. Through the use of algorithms capable of translating textual content into images, Onirica () brings tales of night visions back into the domain of the visible, proposing novel reflections on the relationship between human and machine, between tool and creator.

INOTA Festival, 2023

The narrative at the basis of the development of the body of work of Onirica () taps into a series of research carried out by the University of Bologna and the University of California Santa Cruz. We found out almost randomly about the existence of these bodies of research by the two universities: dreams are the subject of numerous and various studies that have the goal of understanding their features and characteristics. The byproduct of these sessions is the collection of dreams, afterwards aggregated in “dream banks”: these have various formats according to the research modalities and goals, but in all cases represent an immensely fascinating testimony of memories, fantasies, desires. We decided to harness the empathic potential of these researches and transform them into a collective experience 28,748 dreams of volunteers who participated in these research sessions.

The result is a stream of consciousness where dreams flow one into the other as a series of short films, tracing the actual cadence of NREM and REM dreams present over the course of a night's sleep. The sequences are artificially generated by a machine learning system that translates the text of dreams into a series of subsequent hallucinations that bring to life the characters, objects and landscapes described.

Structure
Visual Generation
Sound & Vocal Composition
Work Details

In Onirica (),  the main visuals of the installations are shown on a central, squared canvas: acting as a window on a parallel reality, the installation absorbs the viewers thanks to the fast-moving images and visuals.

In parallel with this visual narrative, additional textual content is projected on side supports. These elements want to explore and expand the perception of the entire archive of collected dreams.

Throughout the experience, simultaneously with the utterance of specific keywords, texts of other dreams in the archive, syntactically connected to these same words, are displayed on the side walls.

The same correlation between keywords and lateral projections is further explored during the bridge phase - which serves as an interlude between the 30 dreams - where the fast-paced rhythm of the words displayed on the central dream visualisation causes the texts on the sides to alternate very quickly, giving the viewer a sense of the thematic recurrence, complexity and size of the archive at hand. 

Installation Views

Pasqua Winery, 2024

Fondazione Peruzzo, 2023 | ph. Ugo Carmeni Studio

INOTA Festival, 2023

Pasqua Winery, 2024

Light Art Museum, 2024

Credits

Onirica () is an artwork by fuse*

Art Direction: Mattia Carretti
Executive Production: Mattia Carretti, Luca Camellini
Concept Development: Mattia Carretti, Matteo Williams Salsi, Giulia Caselli
Sound Design & Music: Riccardo Bazzoni
Head of Visual Design: Matteo William Salsi
Visual Development: Matteo William Salsi, Matteo Amerena, Samuel Pietri
Voices Design: Matteo Amerena
Prompt Design: Giulia Caselli, Matteo William Salsi
Hardware Engineering: Luca Camellini, Matteo Amerena
Production Assistants: Martina Reggiani, Filippo Aldovini, Virginia Bianchi

It was produced with the support of INOTA Festival and Fondazione Alberto Peruzzo.

The visual component is based on a pipeline integrating the Diffusers: state-of-the-art diffusion model library developed by Huggingface and OpenGL Shading Language (GLSL).
Connections between dreams were obtained through text analysis with the Sentence Transformer framework, first introduced in the article "Sentence-BERT: Sentence Embeddings using Siamese BERT- Networks," by authors N. Reimers and I. Gurevych.
The speech synthesis was realized thanks to the Bark model developed by Suno AI.

T33, Shenzhen (CN)
Light Art Museum, Budapest (HU)
Mad Arts, Miami (US)  
Pasqua Winery, Verona (IT)  
Fondazione Alberto Peruzzo, Padua (IT)  
INOTA Festival, Várpalota (HU)