The visual flow that characterises the work was realised thanks to a custom pipeline that allowed us to make the creation process more customised and smooth. This system was divided into different sections: the first one is image generation, where a particle system is responsible for generating the initial image. This is subsequently reinterpreted by the Diffusion Model on the basis of the dream text and through the management of some characteristic parameters (e.g. prompt embeddings, guidance scale, strength, etc.). The versatility of the Diffusion Models allow for a dynamic departure from the source image by giving greater or lesser relevance to the interpretation of the dream text: precisely the management of this balance turned out to be one of the most interesting expressive tools on which the entire visual development of the project is based.
A second step included a particle simulation in a GLSL shader on top of the generated image: it has the goal of adding a further layer of customisation by visually referring to each dream data (sleep cycle, the polysomnography and EEG data) and adding visual elements that react in real-time to the soundtrack of the piece.
The final step is a set of subsequent, additional features that contribute to the visual reworking and artistic customisation of the generated image. This last layer makes it possible to increase the overall compositional complexity and, thanks to a feedback process, ensures visual consistency and becomes the basis for the next frame.
To dive deeper into the creation process of the work, check out our online workshop dedicated to Onirica ().
The particle system is responsible for generating the initial image; this is subsequently reinterpreted by the Diffusion Model on the basis of the dream text and through the management of some characteristic parameters (e.g. prompt embeddings, guidance scale, strength, etc.). The versatility of the Diffusion Models allows for a dynamic departure from the source image by giving greater or lesser relevance to the interpretation of the dream text: precisely the management of this balance turned out to be one of the most interesting expressive tools on which the entire visual development of the project is based. Finally, the image returned by the diffusion is modified by the third layer that deals with the introduction of additional compositional elements into the image. This last layer makes it possible to increase the overall compositional complexity and, through the feedback process, generate the basis for the next frame.
MoCA Taipei, 2024 | ph. Anpis Foto
Centro Cultural Pozu Santa Bárbara, 2024
MoCA Taipei, 2024 | ph. Anpis Foto
MoCA Taipei, 2024 | ph. Anpis Foto
Onirica () .solo is an artwork by fuse*
Art Direction: Mattia Carretti
Executive Production: Mattia Carretti, Luca Camellini
Concept Development: Mattia Carretti, Matteo Williams Salsi, Giulia Caselli
Sound Design & Music: Riccardo Bazzoni
Head of Visual Design: Matteo William Salsi
Visual Development: Matteo William Salsi, Matteo Amerena, Samuel Pietri
Voices Design: Matteo Amerena
Prompt Design: Giulia Caselli, Matteo William Salsi
Hardware Engineering: Luca Camellini, Matteo Amerena
Production Assistants: Martina Reggiani, Filippo Aldovini, Virginia Bianchi
Universum, Mexico City (MX)
Biela Noc, Košice (SK)
Biela Noc, Bratislava (SK)
Centro Cultural Pozu Santa Bárbara, Mieres (ES)
Espacio Fundación Telefónica, Madrid (ES)
MoCA Taipei, Taipei (TW)
Taiwan Creative Content Fest, Taipei (TW)