Following the work done in this previous post, I tried to widen the aesthetic possibilities given by the strange attractors by adding other behaviors to the particle system. In particular, I wanted to give the system a more “fluid” feeling without any complex physical simulation going on but taking advantage once again of the noise function. There’s a specific function commonly known as “curl noise” that is perfectly suited for this purpose and that is the main reason I tried to implement that one into the system.
In this video, the particles are affected only by the curl noise function.
Adding the attractor
Then I decided to add things differently and apply the behavior of the attractors I studied earlier. Obviously, the main interest was to mix the two forces while changing the attractor kind. These are some of the results.